When design says build what you want, I will run with that freedom at full speed. This area is my own concept and design brought to life. It involved the usual steps: blockout, set creation, outsource review, lighting, propping, and terrain sculpting. And! For the first time, it also included the creation of several vfx for this biome, other biomes, design interactables, and the pinnacle boss! It also brought me into the world of maps, which was an essential tool for navigating this area.
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